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Hitman Go : ウィキペディア英語版
Hitman Go

''Hitman Go'' is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix. Announced in February 2014, the game was released for iOS on 17 April 2014 and for Android on 4 June 2014. Microsoft Windows and Windows Phone versions were released the following year on 27 April 2015. It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.
The player uses touchscreen controls to guide Agent 47, protagonist of the ''Hitman'' franchise, through a series of grid-based levels. Levels are composed of nodes and lines, and presented like a board game with characters modelled as miniature figures. Enemy characters can be dispatched by moving onto the node they occupy during a turn, similar to chess. As the player advances through levels, new enemy types and mechanics are introduced to increase the complexity of puzzle solutions.
Following its announcement, ''Hitman Go'' was met with some scepticism from critics. However, upon release the game received a positive reception with praise directed towards the game's art, aesthetics, simple gameplay mechanics, and translation of ''Hitman'' to a mobile device. The game also received several nominations and awards from gaming publications and award organisations. A successor set within the ''Tomb Raider'' franchise, titled ''Lara Croft Go'', was released in August 2015.
==Gameplay==

''Hitman Go'' is a turn-based puzzle video game part of the ''Hitman'' video game series.〔 In the game each level is set on a grid-based board composed of interconnected nodes and lines. Nodes are positions that the player or enemies can occupy and lines are used for moving between nodes during a turn.〔〔 Players take control of the series' protagonist, Agent 47. Using touchscreen controls, during a turn the player swipes along a line in the direction they want Agent 47 to move.〔 Once the player completes a turn, all enemies on the board will simultaneously move.〔 Each level has a main objective for completion, some levels require the player to guide Agent 47 to the end node and others will require the player to assassinate a specific target.〔 The player can assassinate enemies by moving onto the target's node, and similarly the player can be killed by enemies that move onto the player's node.〔

Levels become more complex as the player progresses, introducing different mechanics and new types of enemies. Each enemy type is dressed in a unique colour, allowing the player to recognise their movement patterns. Some enemies remain static or rotate on a single node, while others will patrol the board along a specific route.〔 Later stages may require the player to collect keys located on the board and unlock doors that block access to the level objective.〔 Trapdoors connect one location on the board to another and allow the player to move between them during a turn.〔 Some nodes contain potted plants, the player will not be detected while occupying these nodes.〔 Coloured disguises can be found and equipped to let the player walk past an enemy type of that colour without being detected.〔 There are throwable objects that are used to disrupt and change enemy behaviour patterns.〔 Firearms can also be found on certain levels, they are used to shoot targets or obstacles from a distance.〔

Most levels have bonus objectives such as collecting a briefcase or finishing the level without killing anyone, completing these will reward the player with stars. Stars are used to unlock the next chapter of levels.〔 The game launched with five different chapters,〔 one of which was inspired by a level from ''Hitman: Blood Money''.〔 Post-launch, two additional chapters were added, one based upon a level from ''Hitman 2: Silent Assassin''.〔〔 The game features in-app purchases which provide hints to the puzzles or unlock level chapters immediately.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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